让- B.G., 设计师 in 魁北克市,QC,加拿大
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让- B.G.

验证专家  in 设计

设计师

位置
魁北克市,QC,加拿大
至今成员总数
2019年4月23日

在过去的15年里, 让- has helped top entertainment brands like Disney, 奇迹, and Warner Bros generate engagement and love around their brands as well as profits through 4.5+ star apps, games, and websites. Unlike most UXers who focus on usability, his experience in the 玩具 and games industry made him see products from a new angle, allowing him to work at the emotional level and create delightful and fun experiences.

Portfolio

工作经验

首席用户体验设计师

2013 - 2019
Bkom工作室
  • 设计ed the UX for many high-tech 4+ star app and games for top entertainment, 玩具, 以及像迪士尼这样的游戏品牌, 旋转主, 奇迹, and Warner Bros on products including Justice League Action Run mobile game and Bakugan Fan Hub app.
  • 设计ed UX for two major user-generated content web tools for a Ubisoft game with a million-user audience.
  • 设计ed UX for the official Magic the Gathering Companion app, soon to be the main go-to hub for 20 million players in the world.
  • Spearheaded the development of a unified internal specification and production follow-up tool that saved an average of 300 hours per project to the teams.
Technologies: 用户体验设计, Google Sheets, Adobe Photoshop, Axure RP Pro

设计师-Screenwriter/UX Head

2010 - 2013
Graffartis
  • 设计ed the UX and managed the production of an e-learning course and digital simulation on an innovative intervention protocol and tool in the firefighting field now used by the European Union governments.
  • 设计ed UX for e-learning courses and an interactive instruction experience to be provided with an innovative tech in the medical industry (Injex) for a client in the United Kingdom.
  • Spearheaded the UX design and tested a tool unifying and simplifying the production process of the e-learning courses, 平均为2美元,000 on every medium-sized project while improving the quality of the product by reducing human error rate.
  • Developed a client satisfaction tracking methodology through surveys and then increased customer satisfaction by 11% in 6 months thanks to the gathered user feedback.
  • Defined and documented the UX guidelines that were later used to unify all the companies products.
Technologies: 用户体验设计, 工具, AtTask, Microsoft Excel, Adobe Photoshop, Adobe Flash

研究 and Teaching Assistant

2006 - 2010
拉瓦尔大学
  • 设计ed and prototyped a playful IR interaction experience for kids hospitalized for cerebral palsy testing for a research project lead by Geoffrey Edwards in collaboration with the IRDPQ center in Québec City (QC) Canada.
  • Created and dispensed an interactive screenwriting course to a university group of 20 students for one semester. Followed up and helped teams in developing their team project scenarios.
  • Defined the pipeline and assisted researcher Renée Bourassa in the production of 3D animations for an artistic project.
  • Defined the research methodology to apply according to research needs and carry on the research process (with tens of users) and gather, 分析, 得出结论, and summarize the results for various projects.
Technologies: Adobe Photoshop, 3ds Max, Autodesk
2008 - 2010

Master's Degree in Art, Animation, and Cyberculture (Interaction 设计)

拉瓦尔大学- quemail

2007 - 2008

Bachelor's Degree in Multidisciplinary (Interactive Media)

拉瓦尔大学- quemail

2007 - 2008

Certificate in Art and Science of Animation

拉瓦尔大学- quemail

2006 - 2007

造型艺术证书

拉瓦尔大学- quemail

2004 - 2005

Certificate in Computer Science

拉瓦尔大学- quemail

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